Final board
Carry items
Item priority
Why it works
Adaptors change their ability depending on whether their Attack Damage or Ability Power is higher, and the trait gives them extra AD or AP (35% at 3 Adaptors). With AD items, every third
Master Yi attack is a Double Strike that grants 15% stacking attack speed, so
Guinsoo's Rageblade and
Edge of Night let him snowball through a fight; 18.5 also raised his AD-form base Attack Damage from 60 to 63.
Kog'Maw hits his target and the next nearest enemy, deals more damage to enemies below 50% HP, and brings Sunder and Shred to the board.
Vi heals on every attack and, when she casts, gains attack speed and becomes unstoppable, which makes her a strong 3-star tank.
Game plan
- 2
- 3
- 4
Stage 4
At level 7, roll for
Master Yi 2-star,
Kog'Maw 2-star and a
Juggernaut tank, then rebuild gold and slow roll above 50 gold for 3-stars of Master Yi, Kog'Maw and
Vi. - 5
Stage 5
Once your main 3-stars are done, level 8 around 5-5 and add
Gromp or another flex unit; level 9 comes around 6-2.
Early game
Augments
Best
Good
When to pivot
If
Vi is contested, make
Krug your main tank – Vi 3-star is stronger, but many players use her, so she is harder to hit. For the second carry you can play
Kog'Maw or
Rengar; another option is to keep Kog'Maw until you find
Nidalee. Only drop Kog'Maw if the board still has another source of Sunder and Shred.
Flex options
Tips
- Item order:
Master Yi first, then the tank, then
Kog'Maw, then
Nidalee. A
Brawler Emblem or an artifact on Master Yi makes the whole comp noticeably stronger.
Vi goes front-left with
Master Yi behind her;
Sett goes front-right with
Krug behind him.
Kog'Maw and
Nidalee sit in the left back corner,
Yorick in the right one.
Nidalee changes form with her items: AP (
Guinsoo's Rageblade,
Rabadon's Deathcap) or AD (for example Hand of Justice and
Infinity Edge) both work.- With 2
Primal, take the Phoenix blessing only if you are ahead; otherwise choose the execute or healing blessing.
Updated 27 October 2026 · Set 18 · patch 18.5