Wisps
Wisps are the Set 18 mechanic. Each one has a basic effect and stronger upgraded versions.
Abandon Ship
Basic: Sell your board and bench, gain 6 gold and 8 rerolls.
Upgraded: Sell your board and bench, gain 10 gold and 10 rerolls.
Aftershock
Basic: After 8 seconds, stun all enemies for 1.5 seconds.
Upgraded: After 8 and 18 seconds, stun all enemies for 1.5 seconds.
All Fives
Basic: Reroll your shop with all 5-cost champions.
Upgraded: Reroll your shop with all 5-cost champions. Gain 5 gold.
All Fours
Basic: Reroll your shop with all 4-cost champions.
Upgraded: Reroll your shop with all 4-cost champions. Gain 2 gold.
All Ones
Basic: Reroll your shop with all 1-cost champions.
Upgraded: Reroll your shop with all 1-cost champions. Gain 1 Gold.
All Threes
Basic: Reroll your shop with all 3-cost champions.
Upgraded: Reroll your shop with all 3-cost champions. Gain 2 gold.
All Twos
Basic: Reroll your shop with all 2-cost champions.
Upgraded: Reroll your shop with all 2-cost champions. Gain 1 gold.
Animate Shop
Basic: For 18 seconds, your shop rerolls for free every 2 seconds.
Upgraded: For 24 seconds, your shop rerolls for free every 2 seconds.
Apprentice
Basic: Gain a random 2-star 1-cost champion.
Upgraded: Gain a random 2-star 1-cost champion.
Artifactinate
Basic: Lose 3 components, including ones built into items. Gain an Artifact anvil.
Upgraded: Lose 3 components, including ones built into items. Gain an Artifact anvil and 1 Reforger.
Backrow Star
Basic: A random back row champion gains 100% Attack Speed for 7 seconds.
Upgraded: A random back row champion gains 130% Attack Speed for 8 seconds.
Bark Armor
Basic: Your champions gain 150 shield for 10 seconds.
Upgraded: Your champions gain 225 shield for 10 seconds.
Barrier
Basic: Allies gain 1250 Shield, decaying over 6 seconds.
Upgraded: Allies gain 1250 Shield, decaying over 9 seconds.
Prismatic: Allies gain 7500 Shield, decaying over 30 seconds.
Barter
Basic: The next champion sold this round sells for 200% gold.
Upgraded: The next champion sold this round sells for 250% gold.
Bear's Visit
Basic: Gain the Bear Primal buff for this combat.
Upgraded: Gain the Tiger Primal buff for this combat.
Beggar's Wisp
Basic: The wilds couldn't find a wisp for you this roll. Gain 3 gold.
Upgraded: The wilds couldn't find a wisp for you this roll. Gain 5 gold.
Big Boom
Basic: The first ally to die explodes, dealing 25% Max Health magic damage.
Upgraded: The first 2 allies to die explode, dealing 25% Max Health magic damage.
Big Guns
Basic: Gain 2 random 1-star 4-cost champions.
Upgraded: Gain 2 random 1-star 4-cost champions.
Blast Potion
Blaze
Basic: Fire spreads across the board, dealing true damage to enemies.
Upgraded: Fire spreads across the board, dealing more true damage to enemies.
Prismatic: Spread a raging fire across the board!
Blood and Iron
Basic: After 20 champion deaths, gain a component anvil.
Upgraded: After 16 champion deaths, gain a component anvil.
Blood Money
Basic: Gain 1 gold for every champion you kill.
Upgraded: Gain 1 gold for every champion you kill. Gain 1 gold.
Booster Shot
Basic: Up to 2 1-star champions temporarily star up during combat.
Upgraded: Up to 3 1-star champions temporarily star up during combat.
Border Village
Basic: Reroll your shop with all 2-star 2-cost champions.
Upgraded: Reroll your shop with all 2-star 2-cost champions.
Borrowed Gear
Basic: At the start of combat, a champion gains a temporary recommended item.
Upgraded: At the start of combat, a champion gains a temporary recommended item and 250 Health.
Bronze Spoon
Basic: Gain 4 XP.
Upgraded: Gain 4 XP.
Bulwark
Basic: Your Tanks gain a 20% Max Health shield upon falling below 50% Health.
Upgraded: Your Tanks gain a 30% Max Health shield upon falling below 50% Health.
Bunch-o'-Belts
Basic: Your allies gain 7 temporary, non-removable Giant's Belts.
Upgraded: Your allies gain 10 temporary, non-removable Giant's Belts.
Circle of Elders
Basic: Gain one of each 5-cost champion.
Upgraded: Gain one of each 5-cost champion.
Clone Companion
Basic: Clone your highest damage champion. The clone deals 20% damage.
Upgraded: Clone your highest damage champion. The clone deals 30% damage.
Prismatic: Clone your highest damage champion. The clone deals 100% damage.
Coin Flip
Basic: Flip a coin, gain 1 gold if it's heads.
Upgraded: Flip 2 coins, gain 1 gold if it's heads.
Combust
Basic: Your champions explode on death, dealing 15% Max Health magic damage.
Upgraded: Your champions explode on death, dealing 18% Max Health magic damage.
Prismatic: Your champions explode on death, dealing 100% Max Health magic damage.
Counterspell
Basic: Increase all enemies' Max Mana by 15 until their next cast.
Upgraded: Increase all enemies' Max Mana by 22 until their next cast.
Prismatic: Increase all enemies' Max Mana by 150 until their next cast.
Curio Cart
Basic: Open an item store. Items cost 0 to 15 gold.
Upgraded: Open an item store. Items cost 0 to 15 gold. Gain 1 Gold.
Cutpurse
Basic: Every 5 seconds, your champions have a 20% chance to drop 1 Gold.
Upgraded: Every 4 seconds, your champions have a 20% chance to drop 1 Gold.
Die Roll
Basic: Roll a six-sided die. Gain gold equal to the result.
Upgraded: Roll two six-sided dice. Gain gold equal to the result.
Diversified
Basic: Your team gains 30 Health for each active non-unique trait.
Upgraded: Your team gains 45 Health for each active non-unique trait.
Doodad Bag
Basic: Gain 2 consumables that give permanent Armor and Magic Resist or Health.
Upgraded: Gain 3 consumables that give permanent Armor and Magic Resist or Health.
Doodad Jar
Basic: Gain 1 consumable that gives permanent Armor and Magic Resist or Health.
Upgraded: Gain 2 consumables that give permanent Armor and Magic Resist or Health.
Doodad Sack
Basic: Gain 3 consumables that give permanent Armor and Magic Resist or Health.
Upgraded: Gain 4 consumables that give permanent Armor and Magic Resist or Health.
Downpour
Basic: Your team gains 2 Mana Regen.
Upgraded: Your team gains 3 Mana Regen.
Prismatic: Your team gains 15 Mana Regen.
Drizzle
Basic: After 8 seconds of combat, your team gains 10 Mana.
Upgraded: After 8 seconds of combat, your team gains 15 Mana.
Early Fix
Basic: Gain 1 Item Reforger.
Upgraded: Gain 2 Item Reforgers.
Essence Theft
Basic: Gain 50% bonus Coven Essence this combat.
Upgraded: Gain 90% bonus Coven Essence this combat.
Experienced
Basic: Gain 2 XP.
Upgraded: Gain 2 XP.
Fellowship
Basic: Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.
Upgraded: Champions gain 6% Max Health Shield and 6% Damage Amp per adjacent ally.
Fertilize
Basic: Gain 1 XP for each enemy that dies.
Upgraded: Gain 1 XP for each enemy that dies. Gain 2 XP.
Flash Fire
Basic: Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.
Upgraded: Reroll your shop. Inferno lights 3 shop slots on fire, upgrading them.
Flip Frenzy
Basic: Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
Upgraded: Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
Flow
Basic: Your champions are unstoppable and gain 15% Attack Speed for 10 seconds.
Upgraded: Your champions are unstoppable and gain 15% Attack Speed for 15 seconds.
Forest Guide
Basic: Gain a random 4-cost champion.
Upgraded: Gain a random 4-cost champion.
Forest Mage
Basic: Fill your shop with Wisps. You can only buy one.
Upgraded: Fill your shop with upgraded Wisps. You can only buy one.
Forest Twins
Basic: Gain 2 copies of a 2-cost champion you don't have.
Upgraded: Gain 3 copies of a 2-cost champion you don't have.
Found Friend
Basic: Gain a temporary Training Dummy with a Giant's Belt.
Upgraded: Gain a Training Dummy with a Sunfire Cape.
Freeroller
Basic: Gain 2 rerolls.
Upgraded: Gain 3 rerolls.
Giant Growth
Basic: Your highest Health unit grows, gaining 800 Health.
Upgraded: Your 2 highest Health units grow, gaining 800 Health.
Giant's Aura
Basic: Your highest Health ally deals 2% max Health damage per second in an area.
Upgraded: Your highest Health ally deals 3% max Health damage per second in an area.
Prismatic: Your highest Health ally becomes an absolute menace.
Golden Goose
Basic: Gain 1 gold for every 1700 damage your highest damage champion deals.
Upgraded: Gain 1 gold for every 1000 damage your highest damage champion deals.
Grandmaster
Basic: Gain a random 2-star 5-cost champion.
Upgraded: Gain a random 2-star 5-cost champion.
Greater Chaos
Basic: Cast 2 random Wisps.
Upgraded: Cast 2 random Wisps worth 2 or more gold.
Grove Armor
Basic: Your highest Health champion gains 15 Armor and 15 Magic Resist.
Upgraded: Your highest Health champion gains 25 Armor and 25 Magic Resist.
Grow Up
Basic: Gain 10 XP.
Upgraded: Gain 12 XP.
Hand Of Baron
Basic: Your team gains Baron Buff, increasing their stats.
Upgraded: Your team gains Baron Buff, greatly increasing their stats.
Health Potion
Heated Rivalry
Basic: Gain a Rengar or a Kha'Zix. They gain 3 takedowns.
Upgraded: Gain a Rengar or a Kha'Zix. They gain 5 takedowns.
Hero Of Prophecy
Basic: Gain a 5-cost champion. Gain them again each round FOREVER.
Upgraded: Gain a 5-cost champion. Gain them again each round FOREVER.
Hero's Entrance
Basic: After 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
Upgraded: After 5 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
Heroic Sacrifice
Basic: Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.
Upgraded: Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.
Hireling
Basic: A temporary 1-star 5-cost with 1 recommended items joins your team.
Upgraded: A temporary 1-star 5-cost with 2 recommended items joins your team.
Prismatic: 3 temporary 2-star 5-costs with 2 recommended items each join your team.
Homing Fireflies
Basic: Your Casters spawn a firefly per 20 Mana spent. Each deals 110 magic damage.
Upgraded: Your Casters spawn a firefly per 15 Mana spent. Each deals 110 magic damage.
Hugify
Basic: Your highest Health unit grows, gaining 350 Health.
Upgraded: Your highest Health unit grows, gaining 500 Health.
Prismatic: Your 10 highest Health units grow, gaining 2500 Health.
Hummingbird
Basic: Your highest Attack Speed unit shrinks, gaining 20% Attack Speed.
Upgraded: Your highest Attack Speed unit shrinks, gaining 35% Attack Speed.
Prismatic: Your 10 highest Attack Speed units shrink, gaining 100% Attack Speed.
Idle Craftsman
Basic: A component on your bench turns into a completed item it builds.
Upgraded: A component on your bench turns into a completed item it builds.
Improved Reach
Basic: Your Fighters gain 1 range.
Upgraded: Your Fighters gain 2 range.
Infliction
Basic: Slow, Burn, Shred, and Sunder enemies for 8 seconds.
Upgraded: Slow, Burn, Shred, and Sunder enemies for 12 seconds.
Iron Core
Basic: Your front center champion gains 6% Max Health per front-row unit.
Upgraded: Your front center champion gains 8% Max Health per front-row unit.
Ironwood
Basic: Enemies attacking your highest health champion deal 14% less damage.
Upgraded: Enemies attacking your highest health champion deal 20% less damage.
Journeyman
Basic: Gain a random 2-star 2-cost champion.
Upgraded: Gain a random 2-star 2-cost champion.
Jungling
Basic: Overrun the shop with Riftbeasts.
Upgraded: Overrun the shop with Riftbeasts.
Killer's Regret
Basic: Your first 3 champions to die stun their killer for 1.5 seconds.
Upgraded: Your first 4 champions to die stun their killer for 1.75 second.
Killing Frenzy
Basic: Fighters execute targets under 12% Health. They gain 30% Attack Speed on kill.
Upgraded: Fighters execute targets under 15% Health. They gain 60% Attack Speed on kill.
Knick-Knack Bag
Basic: Gain 2 consumables that give permanent Attack Damage or Attack Speed.
Upgraded: Gain 3 consumables that give permanent Attack Damage or Attack Speed.
Knick-Knack Jar
Basic: Gain 1 consumable that gives permanent Attack Damage or Attack Speed.
Upgraded: Gain 2 consumables that give permanent Attack Damage or Attack Speed.
Knick-Knack Sack
Basic: Gain 3 consumables that give permanent Attack Damage or Attack Speed.
Upgraded: Gain 4 consumables that give permanent Attack Damage or Attack Speed.
Late Bloomer
Basic: A temporary 3-star 1-cost joins your team.
Upgraded: A temporary 3-star 1-cost with 1recommend item joins your team.
Prismatic: A squad of 5 temporary 4-star 1-costs joins your team.
Lesser Chaos
Basic: Cast a random Wisp.
Upgraded: Cast a random Wisp worth 1 or more gold.
Life Debt
Basic: Gain 1 gold for every 12 missing Player Health.
Upgraded: Gain 1 gold for every 12 missing Player Health. Then heal 3 Health.
Lightning Storm
Basic: Every 1 second deal 5% Max Health true damage to an enemy.
Upgraded: Every 1 seconds deal 7% Max Health true damage to an enemy.
Prismatic: Every 0.15 seconds deal 5% Max Health true damage to an enemy.
Lightning Strike
Basic: Deal 10% Max Health true damage to all enemies.
Upgraded: Deal 18% Max Health true damage to all enemies.
Living Soil
Basic: Every 4 seconds, roots stun an enemy for 1 second.
Upgraded: Every 4 seconds, roots stun 2 enemies for 1 second.
Lost Travelers
Basic: Gain 3 gold worth of random champions.
Upgraded: Gain 4 gold worth of random champions.
Lucky 7
Basic: Gain 7 shop rerolls.
Upgraded: Gain 10 shop rerolls.
Prismatic: Gain 777 shop rerolls.
Major Polymorph
Basic: A random 4-cost you own permanently transforms into a 5-cost.
Upgraded: The highest star level 4-cost you own permanently transforms into a 5-cost.
Mana Potion
Mana-Rich Soil
Basic: Your Casters have 15% reduced Max Mana.
Upgraded: Your Casters have 20% reduced Max Mana.
Marksmen's Gale
Basic: Your Marksmen's attacks grant 3% stacking Attack Speed.
Upgraded: Your Marksmen's attacks grant 5% stacking Attack Speed.
Marksmen's Marks
Basic: Your Marksmen have a 30% chance to double attack.
Upgraded: Your Marksmen have a 45% chance to double attack.
Mercenary Force
Basic: Gain 3% Damage Amp for every 10 gold you have.
Upgraded: Gain 4% Damage Amp for every 10 gold you have.
Middle Path
Basic: Reroll your shop with all 2-star 3-cost champions.
Upgraded: Reroll your shop with all 2-star 3-cost champions.
Minor Polymorph
Basic: A random 1-cost you own permanently transforms into a 2-cost.
Upgraded: The highest star level 1-cost you own permanently transforms into a 2-cost.
Mitosis
Basic: Gain a Tiny Champion Duplicator.
Upgraded: Gain a Tiny Champion Duplicator.
Moonlight Ritual
Basic: Your lowest star 1-cost or 2-cost champion stars up in combat.
Upgraded: Your two lowest star 1-cost or 2-cost champions star up in combat.
Moonrise
Basic: After 8 seconds, increase Lunar's effects by 100%.
Upgraded: After 8 seconds, increase Lunar's effects by 175%.
Nature's Ally
Basic: Every 3 ally deaths, summon a random Riftbeast.
Upgraded: Every 3 ally deaths, summon a random Riftbeast that's sometimes 2-star.
Nature's Wrath
Basic: Kill EVERYONE without an item after 10 seconds.
Upgraded: Kill EVERYONE without an item after 8 seconds.
Payday
Basic: For each ally champion that survives combat, gain 2 Gold.
Upgraded: For each ally champion that survives combat, gain 3 Gold.
Peddler
Basic: Open a random item store. Random items cost 0 to 14 gold.
Upgraded: Open a random item store. Random items cost 0 to 14 gold. Gain 2 Gold.
Petrified Dummy
Basic: Your first champion to die turns into a 900 Health dummy with their defenses.
Upgraded: Your first champion to die turns into a 1350 Health dummy with their defenses.
Petrify Shields
Basic: 10% Slow enemies and reduce their shields by 20% for 10 seconds.
Upgraded: 10% Slow enemies and reduce their shields by 30% for 10 seconds.
Phantom Armor
Basic: Gain a temporary Warmog's Armor.
Upgraded: Gain a temporary The Indomitable.
Prismatic: Gain 6 temporary Radiant Warmog's Armors and 5 Removers.
Phantom Emblem
Basic: Gain a temporary emblem of your most active trait.
Upgraded: Gain a temporary emblem of your most active trait.
Phantom Gloves
Basic: Gain a temporary Thief's Gloves.
Upgraded: Gain a temporary Mittens.
Phantom Splash
Basic: Combat start: Up to 2 inactive traits activate at the lowest level.
Upgraded: Combat Start: Up to 4 inactive traits activate at the lowest level.
Phantom Vest
Basic: Gain a temporary Bramble Vest.
Upgraded: Gain a temporary Aegis of Dawn.
Plated Shields
Basic: Shields are 15% stronger. Allies gain 150 shield for 10 seconds.
Upgraded: Shields are 20% stronger. Allies gain 300 shield for 10 seconds.
Pocket Change
Basic: Your one-star champions drop 1 gold on death.
Upgraded: Your one-star champions drop 1 gold on death. Gain 1 gold.
Polymorph
Basic: A random 2-cost you own permanently transforms into a 3-cost.
Upgraded: The highest star level 2-cost you own permanently transforms into a 3-cost.
Potioncraft
Basic: Gain three temporary equippable Potions.
Upgraded: Gain three temporary equippable Radiant Potions.
Potted Lifebloom
Basic: Gain a temporary Lifebloom.
Upgraded: Gain a temporary Lifebloom.
Potted Stonebark
Basic: Gain a temporary Stonebark Tree.
Upgraded: Gain a temporary Stonebark Tree.
Preppers
Basic: Your stacking items start next combat partially stacked.
Upgraded: Your stacking items start next combat extra stacked.
Prolific Power
Basic: Your champions gain 4% Attack Damage and Ability Power.
Upgraded: Your champions gain 6% Attack Damage and Ability Power.
Propagate
Basic: Gain a copy of the first allied champion to die.
Upgraded: Gain a copy of the first allied champion to die.
Quicken
Basic: On cast, your champions gain 30% Attack Speed for 4 seconds.
Upgraded: On cast, your champions gain 40% Attack Speed for 5 seconds.
Radiantize
Radiant: After 8 seconds, 1 random equipped item temporarily becomes Radiant.
Rain
Basic: Your team gains 1 Mana Regen.
Upgraded: Your team gains 2 Mana Regen.
Refreshing Light
Basic: Gain a free reroll per star level of each unique Solar champion.
Upgraded: Gain a free reroll per star level of each unique Solar champion.
Regeneration
Basic: Your team heals 1% max Health per second.
Upgraded: Your team heals 2% max Health per second.
Resistant
Basic: Tanks reduce instances of incoming damage by 10.
Upgraded: Tanks reduce instances of incoming damage by 18.
Returning Friend
Basic: Gain a temporary Training Dummy with two Giant's Belts.
Upgraded: Gain a Training Dummy with Three Giant's Belts.
Revenge
Basic: Whenever an ally dies, your champions gain 4% stacking Damage Amp.
Upgraded: Whenever an ally dies, your champions gain 6% stacking Damage Amp.
Ride the Wave
Basic: The next 2 rerolls this round will have 2+ champions fielded last combat.
Upgraded: The next 3 rerolls this round will have 2+ champions fielded last combat.
Rolling Bones
Basic: You have a 50% chance to get a free reroll with each kill.
Upgraded: 60% chance to get a reroll with each kill, and 1 more if you win.
Roly-Polys
Basic: For each ally champion alive after 18 seconds, gain a reroll.
Upgraded: For each ally champion alive after 16 seconds, gain a reroll.
Room for a Shroom
Basic: Gain 2 random mushrooms.
Upgraded: Gain 3 random mushrooms.
Salvager
Basic: Any units you bench have items removed and broken apart.
Upgraded: Any units you bench have items removed and broken apart. Gain 2 Gold.
Scrappy
Basic: Combat start: 2 champions without items gain a temporary recommended item.
Upgraded: Combat Start: 3 champions without items gain a temporary recommended item.
Search Party
Basic: Each of your shops has a 4-cost in it this round until you buy one.
Upgraded: Each of your shops has a 4-cost in it this round until you buy one.
Slow Study
Basic: For each ally champion alive after 15 seconds, gain 2 XP.
Upgraded: For each ally champion alive after 12 seconds, gain 2 XP.
Smurfing
Basic: Gain a random 5 cost champion.
Upgraded: Gain a random 5-cost champion.
Snacktime!
Basic: The BFF eats enemies he damages under 16% Max Health.
Upgraded: The BFF eats enemies he damages under 22% Max Health.
Solar Gift
Basic: Gain a Leona, Sejuani, and Kayle
Upgraded: Gain a Leona, Sejuani, and Kayle
Solitude's Cloak
Basic: Champions with no adjacent allies gain 10% Max Health and 10% Damage Amp.
Upgraded: Champions with no adjacent allies gain 15% Max Health and 15% Damage Amp.
Stand Alone
Basic: Champions alone in their row gain 15% Health and 15% Damage Amp.
Upgraded: Champions alone in their row gain 20% Health and 20% Damage Amp.
Prismatic: Champions alone in their row gain 100% Health and 150% Damage Amp.
Starfall
Basic: The first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.
Upgraded: The first 8 times you reroll your shop this round, the lowest cost champion becomes 2-star.
Starting Town
Basic: Reroll your shop with all 2-star 1-cost champions.
Upgraded: Reroll your shop with all 2-star 1-cost champions.
Stealthy
Basic: Your 3 strongest Fighters or Assassins are untargetable for 8 seconds.
Upgraded: 3 random champions on the back row are untargetable for 12 seconds.
Sunfire Sorcery
Basic: Burn and Wound enemies for 10 seconds.
Upgraded: Burn and Wound enemies for 15 seconds.
Supercritical
Basic: Allies with Precision gain 25% Critical Strike Damage.
Upgraded: Allies with Precision gain 40% Critical Strike Damage.
Tattered Armor
Basic: 30% Shred and Sunder enemies for 10 seconds.
Upgraded: 30% Shred and Sunder enemies for 15 seconds.
Prismatic: 90% Shred and Sunder enemies for 45 seconds.
Terraforming
Basic: Gain 7 seeds at start of combat.
Upgraded: Gain 10 seeds at start of combat.
Thingamajig Bag
Basic: Gain 2 consumables that give permanent Ability Power or Mana Regen.
Upgraded: Gain 3 consumables that give permanent Ability Power or Mana Regen.
Thingamajig Jar
Basic: Gain 1 consumable that gives permanent Ability Power or Mana Regen.
Upgraded: Gain 2 consumables that give permanent Ability Power or Mana Regen.
Thingamajig Sack
Basic: Gain 3 consumables that give permanent Ability Power or Mana Regen.
Upgraded: Gain 4 consumables that give permanent Ability Power or Mana Regen.
Three Me
Basic: Gain a random 2-star 3-cost champion.
Upgraded: Gain a random 2-star 3-cost champion.
Tiger's Visit
Basic: Gain the Tiger Primal buff for this combat.
Upgraded: Gain the Tiger Primal buff for this combat.
Training Yard
Basic: Gain 2 Training Dummies each with a random tank item.
Upgraded: Gain 3 Training Dummies each with a random tank item.
Treetop Archers
Basic: Archers fire from the trees, dealing 500 physical damage every 3 seconds.
Upgraded: Archers fire from the trees, dealing 900 physical damage every 3 seconds.
Prismatic: An implausible number of archers fire from the trees.
Tremors
Basic: Every 8 seconds, Stun enemies for 1 second.
Upgraded: Every 8 seconds, Stun enemies for 1.5 seconds.
Prismatic: Every 3 seconds, Stun enemies for 1.5 seconds.
Trophy Hunter
Basic: Next player combat, your Rivals' takedowns count twice.
Upgraded: Next player combat, your Rivals' takedowns count twice.
Turtle's Visit
Basic: Gain the Turtle Primal buff for this combat.
Upgraded: Gain the Turtle Primal buff for this combat.
Ultra Ascension
Basic: After 25 seconds, allies gain 300% Damage Amp.
Upgraded: After 23 seconds, allies gain 300% Damage Amp.
Prismatic: After 12 seconds, allies gain 300% Damage Amp.
Verdant Vitality
Basic: Your champions gain 50 Health.
Upgraded: Your champions gain 75 Health.
Wrapped In Thorns
Basic: Your Tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.
Upgraded: Your Tanks reflect 18% of damage taken to adjacent enemies every 4 seconds.
Yordle Spirit
Basic: Allies have a 99% chance to dodge attacks for 4 seconds.
Upgraded: Allies have a 99% chance to dodge attacks for 5 seconds.
Nothing found.