HexComps Set 18 · patch 18.5
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Wisps

Wisps are the Set 18 mechanic. Each one has a basic effect and stronger upgraded versions.

Abandon Ship

Basic: Sell your board and bench, gain 6 gold and 8 rerolls.

Upgraded: Sell your board and bench, gain 10 gold and 10 rerolls.

Aftershock

Basic: After 8 seconds, stun all enemies for 1.5 seconds.

Upgraded: After 8 and 18 seconds, stun all enemies for 1.5 seconds.

All Fives

Basic: Reroll your shop with all 5-cost champions.

Upgraded: Reroll your shop with all 5-cost champions. Gain 5 gold.

All Fours

Basic: Reroll your shop with all 4-cost champions.

Upgraded: Reroll your shop with all 4-cost champions. Gain 2 gold.

All Ones

Basic: Reroll your shop with all 1-cost champions.

Upgraded: Reroll your shop with all 1-cost champions. Gain 1 Gold.

All Threes

Basic: Reroll your shop with all 3-cost champions.

Upgraded: Reroll your shop with all 3-cost champions. Gain 2 gold.

All Twos

Basic: Reroll your shop with all 2-cost champions.

Upgraded: Reroll your shop with all 2-cost champions. Gain 1 gold.

Animate Shop

Basic: For 18 seconds, your shop rerolls for free every 2 seconds.

Upgraded: For 24 seconds, your shop rerolls for free every 2 seconds.

Apprentice

Basic: Gain a random 2-star 1-cost champion.

Upgraded: Gain a random 2-star 1-cost champion.

Artifactinate

Basic: Lose 3 components, including ones built into items. Gain an Artifact anvil.

Upgraded: Lose 3 components, including ones built into items. Gain an Artifact anvil and 1 Reforger.

Backrow Star

Basic: A random back row champion gains 100% Attack Speed for 7 seconds.

Upgraded: A random back row champion gains 130% Attack Speed for 8 seconds.

Bark Armor

Basic: Your champions gain 150 shield for 10 seconds.

Upgraded: Your champions gain 225 shield for 10 seconds.

Barrier

Basic: Allies gain 1250 Shield, decaying over 6 seconds.

Upgraded: Allies gain 1250 Shield, decaying over 9 seconds.

Prismatic: Allies gain 7500 Shield, decaying over 30 seconds.

Barter

Basic: The next champion sold this round sells for 200% gold.

Upgraded: The next champion sold this round sells for 250% gold.

Bear's Visit

Basic: Gain the Bear Primal buff for this combat.

Upgraded: Gain the Tiger Primal buff for this combat.

Beggar's Wisp

Basic: The wilds couldn't find a wisp for you this roll. Gain 3 gold.

Upgraded: The wilds couldn't find a wisp for you this roll. Gain 5 gold.

Big Boom

Basic: The first ally to die explodes, dealing 25% Max Health magic damage.

Upgraded: The first 2 allies to die explode, dealing 25% Max Health magic damage.

Big Guns

Basic: Gain 2 random 1-star 4-cost champions.

Upgraded: Gain 2 random 1-star 4-cost champions.

Blast Potion

Blaze

Basic: Fire spreads across the board, dealing true damage to enemies.

Upgraded: Fire spreads across the board, dealing more true damage to enemies.

Prismatic: Spread a raging fire across the board!

Blood and Iron

Basic: After 20 champion deaths, gain a component anvil.

Upgraded: After 16 champion deaths, gain a component anvil.

Blood Money

Basic: Gain 1 gold for every champion you kill.

Upgraded: Gain 1 gold for every champion you kill. Gain 1 gold.

Booster Shot

Basic: Up to 2 1-star champions temporarily star up during combat.

Upgraded: Up to 3 1-star champions temporarily star up during combat.

Border Village

Basic: Reroll your shop with all 2-star 2-cost champions.

Upgraded: Reroll your shop with all 2-star 2-cost champions.

Borrowed Gear

Basic: At the start of combat, a champion gains a temporary recommended item.

Upgraded: At the start of combat, a champion gains a temporary recommended item and 250 Health.

Bronze Spoon

Basic: Gain 4 XP.

Upgraded: Gain 4 XP.

Bulwark

Basic: Your Tanks gain a 20% Max Health shield upon falling below 50% Health.

Upgraded: Your Tanks gain a 30% Max Health shield upon falling below 50% Health.

Bunch-o'-Belts

Basic: Your allies gain 7 temporary, non-removable Giant's Belts.

Upgraded: Your allies gain 10 temporary, non-removable Giant's Belts.

Circle of Elders

Basic: Gain one of each 5-cost champion.

Upgraded: Gain one of each 5-cost champion.

Clone Companion

Basic: Clone your highest damage champion. The clone deals 20% damage.

Upgraded: Clone your highest damage champion. The clone deals 30% damage.

Prismatic: Clone your highest damage champion. The clone deals 100% damage.

Coin Flip

Basic: Flip a coin, gain 1 gold if it's heads.

Upgraded: Flip 2 coins, gain 1 gold if it's heads.

Combust

Basic: Your champions explode on death, dealing 15% Max Health magic damage.

Upgraded: Your champions explode on death, dealing 18% Max Health magic damage.

Prismatic: Your champions explode on death, dealing 100% Max Health magic damage.

Counterspell

Basic: Increase all enemies' Max Mana by 15 until their next cast.

Upgraded: Increase all enemies' Max Mana by 22 until their next cast.

Prismatic: Increase all enemies' Max Mana by 150 until their next cast.

Curio Cart

Basic: Open an item store. Items cost 0 to 15 gold.

Upgraded: Open an item store. Items cost 0 to 15 gold. Gain 1 Gold.

Cutpurse

Basic: Every 5 seconds, your champions have a 20% chance to drop 1 Gold.

Upgraded: Every 4 seconds, your champions have a 20% chance to drop 1 Gold.

Die Roll

Basic: Roll a six-sided die. Gain gold equal to the result.

Upgraded: Roll two six-sided dice. Gain gold equal to the result.

Diversified

Basic: Your team gains 30 Health for each active non-unique trait.

Upgraded: Your team gains 45 Health for each active non-unique trait.

Doodad Bag

Basic: Gain 2 consumables that give permanent Armor and Magic Resist or Health.

Upgraded: Gain 3 consumables that give permanent Armor and Magic Resist or Health.

Doodad Jar

Basic: Gain 1 consumable that gives permanent Armor and Magic Resist or Health.

Upgraded: Gain 2 consumables that give permanent Armor and Magic Resist or Health.

Doodad Sack

Basic: Gain 3 consumables that give permanent Armor and Magic Resist or Health.

Upgraded: Gain 4 consumables that give permanent Armor and Magic Resist or Health.

Downpour

Basic: Your team gains 2 Mana Regen.

Upgraded: Your team gains 3 Mana Regen.

Prismatic: Your team gains 15 Mana Regen.

Drizzle

Basic: After 8 seconds of combat, your team gains 10 Mana.

Upgraded: After 8 seconds of combat, your team gains 15 Mana.

Early Fix

Basic: Gain 1 Item Reforger.

Upgraded: Gain 2 Item Reforgers.

Essence Theft

Basic: Gain 50% bonus Coven Essence this combat.

Upgraded: Gain 90% bonus Coven Essence this combat.

Experienced

Basic: Gain 2 XP.

Upgraded: Gain 2 XP.

Fellowship

Basic: Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.

Upgraded: Champions gain 6% Max Health Shield and 6% Damage Amp per adjacent ally.

Fertilize

Basic: Gain 1 XP for each enemy that dies.

Upgraded: Gain 1 XP for each enemy that dies. Gain 2 XP.

Flash Fire

Basic: Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.

Upgraded: Reroll your shop. Inferno lights 3 shop slots on fire, upgrading them.

Flip Frenzy

Basic: Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.

Upgraded: Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.

Flow

Basic: Your champions are unstoppable and gain 15% Attack Speed for 10 seconds.

Upgraded: Your champions are unstoppable and gain 15% Attack Speed for 15 seconds.

Forest Guide

Basic: Gain a random 4-cost champion.

Upgraded: Gain a random 4-cost champion.

Forest Mage

Basic: Fill your shop with Wisps. You can only buy one.

Upgraded: Fill your shop with upgraded Wisps. You can only buy one.

Forest Twins

Basic: Gain 2 copies of a 2-cost champion you don't have.

Upgraded: Gain 3 copies of a 2-cost champion you don't have.

Found Friend

Basic: Gain a temporary Training Dummy with a Giant's Belt.

Upgraded: Gain a Training Dummy with a Sunfire Cape.

Freeroller

Basic: Gain 2 rerolls.

Upgraded: Gain 3 rerolls.

Giant Growth

Basic: Your highest Health unit grows, gaining 800 Health.

Upgraded: Your 2 highest Health units grow, gaining 800 Health.

Giant's Aura

Basic: Your highest Health ally deals 2% max Health damage per second in an area.

Upgraded: Your highest Health ally deals 3% max Health damage per second in an area.

Prismatic: Your highest Health ally becomes an absolute menace.

Golden Goose

Basic: Gain 1 gold for every 1700 damage your highest damage champion deals.

Upgraded: Gain 1 gold for every 1000 damage your highest damage champion deals.

Grandmaster

Basic: Gain a random 2-star 5-cost champion.

Upgraded: Gain a random 2-star 5-cost champion.

Greater Chaos

Basic: Cast 2 random Wisps.

Upgraded: Cast 2 random Wisps worth 2 or more gold.

Grove Armor

Basic: Your highest Health champion gains 15 Armor and 15 Magic Resist.

Upgraded: Your highest Health champion gains 25 Armor and 25 Magic Resist.

Grow Up

Basic: Gain 10 XP.

Upgraded: Gain 12 XP.

Hand Of Baron

Basic: Your team gains Baron Buff, increasing their stats.

Upgraded: Your team gains Baron Buff, greatly increasing their stats.

Health Potion

Heated Rivalry

Basic: Gain a Rengar or a Kha'Zix. They gain 3 takedowns.

Upgraded: Gain a Rengar or a Kha'Zix. They gain 5 takedowns.

Hero Of Prophecy

Basic: Gain a 5-cost champion. Gain them again each round FOREVER.

Upgraded: Gain a 5-cost champion. Gain them again each round FOREVER.

Hero's Entrance

Basic: After 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.

Upgraded: After 5 seconds, the leftmost benched champion joins combat and gains 2 recommended items.

Heroic Sacrifice

Basic: Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.

Upgraded: Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.

Hireling

Basic: A temporary 1-star 5-cost with 1 recommended items joins your team.

Upgraded: A temporary 1-star 5-cost with 2 recommended items joins your team.

Prismatic: 3 temporary 2-star 5-costs with 2 recommended items each join your team.

Homing Fireflies

Basic: Your Casters spawn a firefly per 20 Mana spent. Each deals 110 magic damage.

Upgraded: Your Casters spawn a firefly per 15 Mana spent. Each deals 110 magic damage.

Hugify

Basic: Your highest Health unit grows, gaining 350 Health.

Upgraded: Your highest Health unit grows, gaining 500 Health.

Prismatic: Your 10 highest Health units grow, gaining 2500 Health.

Hummingbird

Basic: Your highest Attack Speed unit shrinks, gaining 20% Attack Speed.

Upgraded: Your highest Attack Speed unit shrinks, gaining 35% Attack Speed.

Prismatic: Your 10 highest Attack Speed units shrink, gaining 100% Attack Speed.

Idle Craftsman

Basic: A component on your bench turns into a completed item it builds.

Upgraded: A component on your bench turns into a completed item it builds.

Improved Reach

Basic: Your Fighters gain 1 range.

Upgraded: Your Fighters gain 2 range.

Infliction

Basic: Slow, Burn, Shred, and Sunder enemies for 8 seconds.

Upgraded: Slow, Burn, Shred, and Sunder enemies for 12 seconds.

Iron Core

Basic: Your front center champion gains 6% Max Health per front-row unit.

Upgraded: Your front center champion gains 8% Max Health per front-row unit.

Ironwood

Basic: Enemies attacking your highest health champion deal 14% less damage.

Upgraded: Enemies attacking your highest health champion deal 20% less damage.

Journeyman

Basic: Gain a random 2-star 2-cost champion.

Upgraded: Gain a random 2-star 2-cost champion.

Jungling

Basic: Overrun the shop with Riftbeasts.

Upgraded: Overrun the shop with Riftbeasts.

Killer's Regret

Basic: Your first 3 champions to die stun their killer for 1.5 seconds.

Upgraded: Your first 4 champions to die stun their killer for 1.75 second.

Killing Frenzy

Basic: Fighters execute targets under 12% Health. They gain 30% Attack Speed on kill.

Upgraded: Fighters execute targets under 15% Health. They gain 60% Attack Speed on kill.

Knick-Knack Bag

Basic: Gain 2 consumables that give permanent Attack Damage or Attack Speed.

Upgraded: Gain 3 consumables that give permanent Attack Damage or Attack Speed.

Knick-Knack Jar

Basic: Gain 1 consumable that gives permanent Attack Damage or Attack Speed.

Upgraded: Gain 2 consumables that give permanent Attack Damage or Attack Speed.

Knick-Knack Sack

Basic: Gain 3 consumables that give permanent Attack Damage or Attack Speed.

Upgraded: Gain 4 consumables that give permanent Attack Damage or Attack Speed.

Late Bloomer

Basic: A temporary 3-star 1-cost joins your team.

Upgraded: A temporary 3-star 1-cost with 1recommend item joins your team.

Prismatic: A squad of 5 temporary 4-star 1-costs joins your team.

Lesser Chaos

Basic: Cast a random Wisp.

Upgraded: Cast a random Wisp worth 1 or more gold.

Life Debt

Basic: Gain 1 gold for every 12 missing Player Health.

Upgraded: Gain 1 gold for every 12 missing Player Health. Then heal 3 Health.

Lightning Storm

Basic: Every 1 second deal 5% Max Health true damage to an enemy.

Upgraded: Every 1 seconds deal 7% Max Health true damage to an enemy.

Prismatic: Every 0.15 seconds deal 5% Max Health true damage to an enemy.

Lightning Strike

Basic: Deal 10% Max Health true damage to all enemies.

Upgraded: Deal 18% Max Health true damage to all enemies.

Living Soil

Basic: Every 4 seconds, roots stun an enemy for 1 second.

Upgraded: Every 4 seconds, roots stun 2 enemies for 1 second.

Lost Travelers

Basic: Gain 3 gold worth of random champions.

Upgraded: Gain 4 gold worth of random champions.

Lucky 7

Basic: Gain 7 shop rerolls.

Upgraded: Gain 10 shop rerolls.

Prismatic: Gain 777 shop rerolls.

Major Polymorph

Basic: A random 4-cost you own permanently transforms into a 5-cost.

Upgraded: The highest star level 4-cost you own permanently transforms into a 5-cost.

Mana Potion

Mana-Rich Soil

Basic: Your Casters have 15% reduced Max Mana.

Upgraded: Your Casters have 20% reduced Max Mana.

Marksmen's Gale

Basic: Your Marksmen's attacks grant 3% stacking Attack Speed.

Upgraded: Your Marksmen's attacks grant 5% stacking Attack Speed.

Marksmen's Marks

Basic: Your Marksmen have a 30% chance to double attack.

Upgraded: Your Marksmen have a 45% chance to double attack.

Mercenary Force

Basic: Gain 3% Damage Amp for every 10 gold you have.

Upgraded: Gain 4% Damage Amp for every 10 gold you have.

Middle Path

Basic: Reroll your shop with all 2-star 3-cost champions.

Upgraded: Reroll your shop with all 2-star 3-cost champions.

Minor Polymorph

Basic: A random 1-cost you own permanently transforms into a 2-cost.

Upgraded: The highest star level 1-cost you own permanently transforms into a 2-cost.

Mitosis

Basic: Gain a Tiny Champion Duplicator.

Upgraded: Gain a Tiny Champion Duplicator.

Moonlight Ritual

Basic: Your lowest star 1-cost or 2-cost champion stars up in combat.

Upgraded: Your two lowest star 1-cost or 2-cost champions star up in combat.

Moonrise

Basic: After 8 seconds, increase Lunar's effects by 100%.

Upgraded: After 8 seconds, increase Lunar's effects by 175%.

Nature's Ally

Basic: Every 3 ally deaths, summon a random Riftbeast.

Upgraded: Every 3 ally deaths, summon a random Riftbeast that's sometimes 2-star.

Nature's Wrath

Basic: Kill EVERYONE without an item after 10 seconds.

Upgraded: Kill EVERYONE without an item after 8 seconds.

Payday

Basic: For each ally champion that survives combat, gain 2 Gold.

Upgraded: For each ally champion that survives combat, gain 3 Gold.

Peddler

Basic: Open a random item store. Random items cost 0 to 14 gold.

Upgraded: Open a random item store. Random items cost 0 to 14 gold. Gain 2 Gold.

Petrified Dummy

Basic: Your first champion to die turns into a 900 Health dummy with their defenses.

Upgraded: Your first champion to die turns into a 1350 Health dummy with their defenses.

Petrify Shields

Basic: 10% Slow enemies and reduce their shields by 20% for 10 seconds.

Upgraded: 10% Slow enemies and reduce their shields by 30% for 10 seconds.

Phantom Armor

Basic: Gain a temporary Warmog's Armor.

Upgraded: Gain a temporary The Indomitable.

Prismatic: Gain 6 temporary Radiant Warmog's Armors and 5 Removers.

Phantom Emblem

Basic: Gain a temporary emblem of your most active trait.

Upgraded: Gain a temporary emblem of your most active trait.

Phantom Gloves

Basic: Gain a temporary Thief's Gloves.

Upgraded: Gain a temporary Mittens.

Phantom Splash

Basic: Combat start: Up to 2 inactive traits activate at the lowest level.

Upgraded: Combat Start: Up to 4 inactive traits activate at the lowest level.

Phantom Vest

Basic: Gain a temporary Bramble Vest.

Upgraded: Gain a temporary Aegis of Dawn.

Plated Shields

Basic: Shields are 15% stronger. Allies gain 150 shield for 10 seconds.

Upgraded: Shields are 20% stronger. Allies gain 300 shield for 10 seconds.

Pocket Change

Basic: Your one-star champions drop 1 gold on death.

Upgraded: Your one-star champions drop 1 gold on death. Gain 1 gold.

Polymorph

Basic: A random 2-cost you own permanently transforms into a 3-cost.

Upgraded: The highest star level 2-cost you own permanently transforms into a 3-cost.

Potioncraft

Basic: Gain three temporary equippable Potions.

Upgraded: Gain three temporary equippable Radiant Potions.

Potted Lifebloom

Basic: Gain a temporary Lifebloom.

Upgraded: Gain a temporary Lifebloom.

Potted Stonebark

Basic: Gain a temporary Stonebark Tree.

Upgraded: Gain a temporary Stonebark Tree.

Preppers

Basic: Your stacking items start next combat partially stacked.

Upgraded: Your stacking items start next combat extra stacked.

Prolific Power

Basic: Your champions gain 4% Attack Damage and Ability Power.

Upgraded: Your champions gain 6% Attack Damage and Ability Power.

Propagate

Basic: Gain a copy of the first allied champion to die.

Upgraded: Gain a copy of the first allied champion to die.

Quicken

Basic: On cast, your champions gain 30% Attack Speed for 4 seconds.

Upgraded: On cast, your champions gain 40% Attack Speed for 5 seconds.

Radiantize

Radiant: After 8 seconds, 1 random equipped item temporarily becomes Radiant.

Rain

Basic: Your team gains 1 Mana Regen.

Upgraded: Your team gains 2 Mana Regen.

Refreshing Light

Basic: Gain a free reroll per star level of each unique Solar champion.

Upgraded: Gain a free reroll per star level of each unique Solar champion.

Regeneration

Basic: Your team heals 1% max Health per second.

Upgraded: Your team heals 2% max Health per second.

Resistant

Basic: Tanks reduce instances of incoming damage by 10.

Upgraded: Tanks reduce instances of incoming damage by 18.

Returning Friend

Basic: Gain a temporary Training Dummy with two Giant's Belts.

Upgraded: Gain a Training Dummy with Three Giant's Belts.

Revenge

Basic: Whenever an ally dies, your champions gain 4% stacking Damage Amp.

Upgraded: Whenever an ally dies, your champions gain 6% stacking Damage Amp.

Ride the Wave

Basic: The next 2 rerolls this round will have 2+ champions fielded last combat.

Upgraded: The next 3 rerolls this round will have 2+ champions fielded last combat.

Rolling Bones

Basic: You have a 50% chance to get a free reroll with each kill.

Upgraded: 60% chance to get a reroll with each kill, and 1 more if you win.

Roly-Polys

Basic: For each ally champion alive after 18 seconds, gain a reroll.

Upgraded: For each ally champion alive after 16 seconds, gain a reroll.

Room for a Shroom

Basic: Gain 2 random mushrooms.

Upgraded: Gain 3 random mushrooms.

Salvager

Basic: Any units you bench have items removed and broken apart.

Upgraded: Any units you bench have items removed and broken apart. Gain 2 Gold.

Scrappy

Basic: Combat start: 2 champions without items gain a temporary recommended item.

Upgraded: Combat Start: 3 champions without items gain a temporary recommended item.

Search Party

Basic: Each of your shops has a 4-cost in it this round until you buy one.

Upgraded: Each of your shops has a 4-cost in it this round until you buy one.

Slow Study

Basic: For each ally champion alive after 15 seconds, gain 2 XP.

Upgraded: For each ally champion alive after 12 seconds, gain 2 XP.

Smurfing

Basic: Gain a random 5 cost champion.

Upgraded: Gain a random 5-cost champion.

Snacktime!

Basic: The BFF eats enemies he damages under 16% Max Health.

Upgraded: The BFF eats enemies he damages under 22% Max Health.

Solar Gift

Basic: Gain a Leona, Sejuani, and Kayle

Upgraded: Gain a Leona, Sejuani, and Kayle

Solitude's Cloak

Basic: Champions with no adjacent allies gain 10% Max Health and 10% Damage Amp.

Upgraded: Champions with no adjacent allies gain 15% Max Health and 15% Damage Amp.

Stand Alone

Basic: Champions alone in their row gain 15% Health and 15% Damage Amp.

Upgraded: Champions alone in their row gain 20% Health and 20% Damage Amp.

Prismatic: Champions alone in their row gain 100% Health and 150% Damage Amp.

Starfall

Basic: The first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.

Upgraded: The first 8 times you reroll your shop this round, the lowest cost champion becomes 2-star.

Starting Town

Basic: Reroll your shop with all 2-star 1-cost champions.

Upgraded: Reroll your shop with all 2-star 1-cost champions.

Stealthy

Basic: Your 3 strongest Fighters or Assassins are untargetable for 8 seconds.

Upgraded: 3 random champions on the back row are untargetable for 12 seconds.

Sunfire Sorcery

Basic: Burn and Wound enemies for 10 seconds.

Upgraded: Burn and Wound enemies for 15 seconds.

Supercritical

Basic: Allies with Precision gain 25% Critical Strike Damage.

Upgraded: Allies with Precision gain 40% Critical Strike Damage.

Tattered Armor

Basic: 30% Shred and Sunder enemies for 10 seconds.

Upgraded: 30% Shred and Sunder enemies for 15 seconds.

Prismatic: 90% Shred and Sunder enemies for 45 seconds.

Terraforming

Basic: Gain 7 seeds at start of combat.

Upgraded: Gain 10 seeds at start of combat.

Thingamajig Bag

Basic: Gain 2 consumables that give permanent Ability Power or Mana Regen.

Upgraded: Gain 3 consumables that give permanent Ability Power or Mana Regen.

Thingamajig Jar

Basic: Gain 1 consumable that gives permanent Ability Power or Mana Regen.

Upgraded: Gain 2 consumables that give permanent Ability Power or Mana Regen.

Thingamajig Sack

Basic: Gain 3 consumables that give permanent Ability Power or Mana Regen.

Upgraded: Gain 4 consumables that give permanent Ability Power or Mana Regen.

Three Me

Basic: Gain a random 2-star 3-cost champion.

Upgraded: Gain a random 2-star 3-cost champion.

Tiger's Visit

Basic: Gain the Tiger Primal buff for this combat.

Upgraded: Gain the Tiger Primal buff for this combat.

Training Yard

Basic: Gain 2 Training Dummies each with a random tank item.

Upgraded: Gain 3 Training Dummies each with a random tank item.

Treetop Archers

Basic: Archers fire from the trees, dealing 500 physical damage every 3 seconds.

Upgraded: Archers fire from the trees, dealing 900 physical damage every 3 seconds.

Prismatic: An implausible number of archers fire from the trees.

Tremors

Basic: Every 8 seconds, Stun enemies for 1 second.

Upgraded: Every 8 seconds, Stun enemies for 1.5 seconds.

Prismatic: Every 3 seconds, Stun enemies for 1.5 seconds.

Trophy Hunter

Basic: Next player combat, your Rivals' takedowns count twice.

Upgraded: Next player combat, your Rivals' takedowns count twice.

Turtle's Visit

Basic: Gain the Turtle Primal buff for this combat.

Upgraded: Gain the Turtle Primal buff for this combat.

Ultra Ascension

Basic: After 25 seconds, allies gain 300% Damage Amp.

Upgraded: After 23 seconds, allies gain 300% Damage Amp.

Prismatic: After 12 seconds, allies gain 300% Damage Amp.

Verdant Vitality

Basic: Your champions gain 50 Health.

Upgraded: Your champions gain 75 Health.

Wrapped In Thorns

Basic: Your Tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.

Upgraded: Your Tanks reflect 18% of damage taken to adjacent enemies every 4 seconds.

Yordle Spirit

Basic: Allies have a 99% chance to dodge attacks for 4 seconds.

Upgraded: Allies have a 99% chance to dodge attacks for 5 seconds.