Item cheat sheet
Pick two components: the cell where they meet is the finished item. Tap an item for its exact effect.
How to use the cheat sheet
Each completed item is made from two components. Find the first component in the left column and the second in the top row: the item at their crossing is what you get.
The Spatula combines into origin emblems and the Frying Pan into class emblems, so a Spatula or Frying Pan is how you add an extra trait to a unit. Spatula + Frying Pan gives the Tactician’s Cape.
Tap any item to see its exact effect and which comps use it.
Completed items
Adaptive Helm
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Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role:
Tanks and Fighters: Gain 30 Armor and Magic Resistance.
Other Roles: Gain 10% Attack Damage and Ability Power.
Bloodthirster
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Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Bramble Vest
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Gain 6% max health.
Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Crownguard
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Combat Start: Gain a 25% max Health Shield for 8 seconds.
When the Shield expires, gain 25% Ability Power.
Edge of Night
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At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
Evenshroud
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30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor
Hand Of Justice
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Gain 2 effects:
• 30% Attack Damage and 30% Ability Power.
• 24% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Ionic Spark
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30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent
Shred: Reduce Magic Resist
Kraken's Fury
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Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
Last Whisper
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Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.
Sunder: Reduce Armor
Morellonomicon
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Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Protector's Vow
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Combat Start: Gain 20 Mana.
At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Quicksilver
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Combat Start: Gain immunity to crowd control for 18 seconds.
Gain 3% stacking Attack Speed every second.
Red Buff
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Gain 8% max Health.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Sterak's Gage
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At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.
Sunfire Cape
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Gain 16% max Health.
Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Titan's Resolve
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Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Void Staff
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Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack.
Shred: Reduce Magic Resist
Emblems
Coven Emblem
Grants the Coven trait.
Defender Emblem
Grants the Defender trait.
Flora Fatalis Emblem
Grants the Flora Fatalis trait.
Juggernaut Emblem
Grants the Juggernaut trait.
Artifacts
Aegis of Dawn
If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.
Healing increases based on Stage.
Aegis of Dusk
If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.
Damage increases based on Stage.
Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by 6. If their Magic Resist is 0, grant the holder 2 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds.
Dawncore
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
Eternal Pact
Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power.
When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
Fishbones
The holder's attacks target random enemies.
Flickerblades
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
Forbidden Idol
Shields have 50% of their value converted to max Health instead.
Gambler's Blade
Grant 1.5% bonus Attack Speed per gold in your bank (up to 60 gold).
Each attack has a 7% chance to drop 1 gold.
Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold.
[Unique - only 1 per champion]
Hellfire Hatchet
Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
Horizon Focus
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Hullcrusher
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Infinity Force
Tons of EVERYTHING!
Lich Bane
Damage increases based on Stage.
Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.
On death grants this shield to all allies.
Luden's Tempest
100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest to the target.
Manazane
After casting the first time in combat, gain 100 Mana over 5 seconds.
[Unique - only 1 per champion]
Mittens
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.
Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.
At full stacks, grant 2 gold.
Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
The holder's Attack Speed is locked at 0.5.
Statikk Shiv
Every 3rd attack deals 30 + 50% of the holder's Ability Power as additional magic damage to 4 enemies.
Talisman of Ascension
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
The Indomitable
The holder's Move Speed is drastically reduced.
Gain 15% max Health, stun immunity, and pull the current target into melee range.
Titanic Hydra
Attacks deal 4% of the holder's max Health plus 6% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Void Gauntlet
Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.
[Unique - only 1 per champion]
Wit's End
Heals the holder for 30% of all magic damage dealt.
Damage increases based on Stage.
Zhonya's Paradox
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]
Radiant items
Radiant Adaptive Helm
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 80 Armor and Magic Resistance.
Marksman/Caster: Gain 40% Attack Damage and Ability Power.
Radiant Archangel's Staff
Combat start: Gain 40% Ability Power every 5 seconds in combat.
Radiant Bloodthirster
Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Radiant Blue Buff
Gain 20% additional Attack Damage and Ability Power from all sources.
Radiant Bramble Vest
Gain 12% max health.
Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Radiant Crownguard
Combat Start: Gain a 50% max Health Shield for 8 seconds.
When the Shield expires, gain 50% Ability Power.
Radiant Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really.
Radiant Dragon's Claw
Gain 28% max health.
Every 2 seconds, heal 5% max Health.
Radiant Edge of Night
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Radiant Evenshroud
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat.
Sunder: Reduce Armor
Radiant Gargoyle Stoneplate
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Radiant Giant Slayer
Gain 30% additional Damage Amp against Tanks.
Radiant Guinsoo's Rageblade
Gain 16% stacking Attack Speed every second.
Radiant Hand of Justice
Gain 2 effects:
• 30% Attack Damage and 30% Ability Power.
• 24% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Radiant Hextech Gunblade
Heal the lowest percent Health ally for 40% of damage dealt.
Radiant Infinity Edge
Gain Precision.
Radiant Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent.
[Direct damage item]
Shred: Reduce Magic Resist
Radiant Jeweled Gauntlet
Gain Precision.
Radiant Kraken's Fury
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Radiant Last Whisper
Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack.
Sunder: Reduce Armor
Radiant Morellonomicon
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Nashor's Tooth
Attacks grant 4 bonus Mana, increased to 6 if they critically strike.
Radiant Protector's Vow
Combat Start: Gain 40 Mana.
At 40% Health, gain 30 Mana and a Shield equal to 50% max Health.
Radiant Quicksilver
Combat Start: Gain immunity to crowd control for 45 seconds.
Gain 6% stacking Attack Speed every second.
Radiant Rabadon's Deathcap
It's witnessed - and unleashed - miracles and calamities both.
Radiant Red Buff
Gain 8% max Health.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Spear of Shojin
Attacks grant 10 bonus Mana.
Radiant Spirit Visage
Regenerate 4% of missing Health each second.
Radiant Steadfast Heart
Gain 10% durability. While above 50% Health, instead gain 30% Durability.
Radiant Sterak's Gage
At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.
Radiant Striker's Flail
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Radiant Sunfire Cape
Gain 16% max Health.
Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Radiant Thief's Gloves
Each round: Equip 2 random Radiant items.
[Consumes 3 item slots.]
Radiant Titan's Resolve
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
Radiant Void Staff
Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack.
Shred: Reduce Magic Resist
Radiant Warmog's Armor
Gain 36% max Health.
Consumables
Champion Duplicator
Champion Duplicator
Golden Item Remover
Use on a champion to unequip all items as many times as you want. Converts all future Magnetic Removers to Reforgers.
Lesser Champion Duplicator
Use on a 3-cost champion or less to create a 1-star copy on your bench.
[Consumable - This item disappears when used.]
Lucky Item Chest
Use on a champion to open an armory of items especially suited for them.
These items are based on the champion's recommended items.
Masterwork Upgrade
Masterwork Upgrade
Radiant Lucky Item Chest
Use on a champion to open an armory of Radiant items especially suited for them.
These items are based on the champion's recommended items.
Reforger
Unequip all items and randomly transform them into new ones of a similar type and quality.
[Consumable - This item disappears when used.]