HexComps Set 18 · patch 18.5
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Augments

Every augment from the game files with its exact numbers. Variants with the same name are listed together.

Silver (111)

AFK

You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.

Augmented Power

Your next augment is one tier higher.

Backup Bows

Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.

Silver: Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.

Band of Thieves

Gain 1 Thief's Gloves.

Best Friends I

Allies isolated in pairs gain 10% Attack Speed and 9 Armor and Magic Resist at the start of combat.

Big Friend I

Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.

Boxing Lessons

Your team gains 30 Health for each champion that starts combat in the front row.

Silver: Your team gains 30 Health for each ally that starts combat in the front row.

Branching Out

Gain a random Emblem.

Branching Out+

Gain a random Emblem and a Reforger.

Silver: Gain a random Emblem and a Reforger.

Reforgers allow you to remake any item.

Called Shot

Set your win streak to +4. Gain 4 gold.

Silver: Set your win streak to 4. Gain 4 gold.

Capital Gains I

Store gold equal to the interest you earn. On 3-3, gain gold equal to 100% of the stored gold. Gain 1 gold now.

Caretaker's Ally

Gain a random 2-cost champion now. Gain the same one again every time you level up.

Champion: 0

Silver: Gain a random 2-cost champion now. Gain the same one again every time you level up.

Carve a Path

Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.

Silver: Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.

Celestial Blessing I

Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.

Champ Delivery

Gain 3 2-cost champions. After 6 rounds, gain 3 more.

Champ Delivery+

Gain 3 3-cost champions. After 6 rounds, gain 3 more.

Champ Delivery++

Gain 3 4-cost champions. After 6 rounds, gain 3 more.

Chaotic Evolution

Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.

Charge Transfer I

Your team gains 7% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.

Chosen of the Sun

Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.

Climb The Ladder I

Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.

Cognitive Tax

Gain 8 gold and 1 XP.

Cognitive Tax+

Gain 12 gold and 3 XP.

Component Buffet

Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.

Silver: Whenever you would get a component, gain a component anvil instead. Gain a random component now.

The anvil offers 4 choices.

Continuous Conjuration

Gain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more.

Corrosion

Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Crafted Crafting

Whenever you craft a completed item, gain 2 rerolls.

Delayed Start

Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.

Dummify

Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage. Gain a random non-tank 2-star 2 cost champion.

Silver: Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Efficient Shopper

For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.

Electrocharge I

Every 4 attacks an ally takes, they deal 25-80 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Silver: Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Exiles I

Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.

Expedition

At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.

Silver:

Extra Buckles

Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.

Eye For An Eye

For every 15 ally champions that die, gain a random component (max 3).

Eye For An Eye+

Gain a random component. For every 18 ally champions that die, gain another component (max 2).

Feeling Lucky

Gain 12 gold, then flip a coin. If heads, gain 4 more gold.

Find Your Center

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Firesale

Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

Flame On

Your 1 and 2-cost Inferno champions gain 0.2 Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali.

Flowing Tears

Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.

Silver: Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.

Focused Fire

Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

Future Focused

Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 5 gold.

Glass Cannon I

Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

Good For Something I

Champions that aren't holding items have a 40% chance to drop 1 gold on death.

Group Hug I

Combat start: Champions grant other adjacent champions 7 Armor and Magic Resist. This effect stacks.

Silver: Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks.

Healing Orbs I

When an enemy dies, a nearby ally is healed for 250 Health.

Silver: When an enemy dies, the nearest ally is healed for 250.

Iron Assets

Gain a component anvil and 3 gold.

Item Collector I

For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.

Item Grab Bag

Gain 1 random completed item.

Item Grab Bag I

Gain 1 random completed item.

Keepers I

Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.

Kick Start

Gain a random 2-star 2-cost champion and 1 gold.

Kingslayer

After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.

Late Game Specialist

When you reach Level 9, gain 27 gold.

Latent Forge

After 8 player combats, gain an Artifact anvil.

Silver: After 8 player combats, gain an Artifact anvil.

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Lineup

Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.

Lit Fuse

Allies that start in the back two rows split 60 total Mana after 6 seconds of combat.

Loaded Dice

Your dice and coins are luckier.

Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.

Lunch Money

Every 8 damage you deal to enemy tacticians gives you 2 gold.

Makeshift Armor I

Champions without items equipped gain 30 Armor and Magic Resist.

Silver: Allies without items equipped gain 30 Armor and Magic Resist.

Missed Connections

Gain a copy of each 1-cost champion.

On a Roll

Whenever you star up a champion that you fielded last combat, gain 1 free Shop rerolls. Gain 6 gold.

One Two Three

Gain 2 1-cost champion, 1 2-cost champion, and 1 3-cost champion.

One, Two, Five!

Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Ones Two Three

Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.

Over Encumbered

For the next stage, you only get 2 bench slots. After, get 2 item components.

Pandora's Items

Round start: items on your bench are randomized.

Gain 1 random component.

Pandora's Items I

Round start: items on your bench are randomized.

Gain 1 random component.

Partial Ascension

After 12 seconds of combat, your units gain 20% Damage Amp.

Silver: After 12 seconds of combat, your team gains 20% Damage Amp.

Patience Is A Virtue

Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.

Silver: Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.

Placebo

Your team gains 1% Attack Speed. Gain 8 gold.

Placebo+

Your team gains 1% Attack Speed. Gain 14 gold.

Pocket Recombobulator

Get 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.

Preparation I

Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Pumping Up I

Quick Streaks

You gain twice as much progress towards win and loss streaks. Gain 2 gold.

Recombobulator

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.

Silver: Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 rerolls.

Reroll Transfer

For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold.

Does not include the round this augment is selected.

Residual Magic

Your team gains 60 Health. Each time you purchase a Wisp, increase this by 10.

Residual Magic +

Your team gains 75 Health. Each time you purchase a Wisp, increase this by 10.

Residual Magic ++

Your team gains 90 Health. Each time you purchase a Wisp, increase this by 10.

Restart Mission

Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and 1 2-star 1-cost champion.

Rigged Shop+

Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.

Risky Moves

Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold.

Rolling For Days

Gain 10 free Shop rerolls.

Rolling For Days I

Gain 10 free Shop rerolls.

Second Wind

After 10 seconds of combat, your team heals 40% of their missing Health.

Silver Destiny

Gain a random Silver Augment and 2 gold.

Silver Destiny+

Gain a random Silver Augment and 4 gold.

Silver Destiny++

Gain a random Silver Augment and 7 gold.

Silver Spoon

Gain 10 XP.

Size Matters

Gain a Giant's Belt. After a champion starts combat with more than ? max Health, gain a Warmog's Armor.

Slice of Life

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

Slightly Magic Roll

Roll a die. Gain rewards based on the number rolled.

Small Grab Bag

Gain 2 random item components.

Spoils of War I

Enemies have a 25% chance to drop loot when killed.

Stand United

Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Silver: Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Survivor

Gain 4 gold. After 3 players are eliminated, gain 100 more gold.

Table Scraps

After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.

Team Building

Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.

Teaming Up

Gain 1 random component and 2 random 3-cost champions.

The Tower

Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.

Silver: Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.

Tiny Titans

Increase your current and max player health by 20.

Titanic Titan

Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.

Twin Guardians

If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.

Silver: If you have exactly 2 allies in your first row, grant them 100 bonus Health, 35 Armor, and 35 Magic Resist.

Underdogs

Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).

Verticality I

Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.

Wisp Rebate

Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.

Wisp Rebate+

Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now.

Young and Wild and Free

You can always move freely on Carousel rounds. Gain 5 gold.

Gold (196)

A Golden Quest

The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

A Magic Roll

Roll 3 dice. Gain rewards based on their total.

A Story of Seven

Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards.

Gain a 2-star 1-cost champion to start your journey.

Advanced Loan

Gain 20 Gold. Your next augment is one tier lower.

Advanced Loan+

Gain 33 Gold. Your next augment is one tier lower.

Aim For The Top!

You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.

All That Shimmers

Choose a gold-generating Artifact item and gain a Magnetic Remover.

All That Shimmers+

Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.

Another One!

The next completed item you make grants an additional copy of it. Gain 5 gold now.

Another One!+

The next completed item you make grants another copy of it. Gain 1 component anvil.

Arcane Viktor-y

After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.

TFT Macao Open, 2024

Ascension

After 12 seconds of combat, your units gain 35% Damage Amp.

Gold: After 12 seconds of combat, your team gains 35% Damage Amp.

Aura Farming

Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.

Backline Blueprint

Gain a 3-cost non-Tank champion and an Emblem that matches their class.

Gold: Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.

Backup Dancers

Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.

Beast Within

Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds.

Gold: Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.

Beast Within+

Primal grants an additional Blessing. Gain a Vi and a Sivir.

Gold: Primal grants an additional Blessing. Gain a Vi and a Nidalee.

Best Friends II

Allies isolated in pairs gain 15% Attack Speed and 14 Armor and Magic Resist at the start of combat.

Big Friend II

Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt.

Big Grab Bag

Gain 3 random components, 2 gold, and 1 Reforger.

Gold: Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.

Birthday Reunion

Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion.

Inkborn Fables Tactician's Crown, 2024

Gold: Gain 1 gold. At Level 5, gain a random 2-star 2-cost champion. At Level 7, gain a Thief's Gloves. At Level 9, gain a random 2-star 5-cost champion.

Inkborn Fables Tactician's Crown, 2024

Blazing Soul I

Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.

Blood Offering

Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 15% Health but gain a 20% Health shield and 12% Attack Damage and Ability Power.

Blood Rage

Your allies gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.

Blossom's Call

When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.

Bodyguard Training

Allies gain 15 Armor and Magic Resist, increased by 2 per player level.

Gizmos & Gadgets Championship, 2022

Bonus Gifts

Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 1 gray loot orbs.

Bonus Gifts+

Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.

Booster Pack

Gain 12 gold of random champions. (At least one 3-cost guaranteed!)

Gold: Gain 12 gold of random champions. (At least one 3-cost guaranteed!)

(Each champion has a small chance of being holographic!)

Booster Pack+

Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

Gold: Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

(Each champion has a small chance of being holographic!)

Booster Pack++

Gain 26 gold of random champions. (At least one 5-cost guaranteed!)

Gold: Gain 26 gold of random champions. (At least one 5-cost guaranteed!)

(Each champion has a small chance of being holographic!)

Bronze For Life I

Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Gold: Your team gains 2% Damage Amp for each Bronze-tier trait.

Calculated Loss

After losing your combat, gain 2 gold and a free Shop reroll.

Capital Gains II

Store gold equal to the interest you earn. On 3-3, gain gold equal to 125% of the stored gold. Gain 3 gold now.

Care Package

Now and at the start of the next 2 Stages, receive a care package with loot and 1 gold.

Caretaker's Favor

Gain a component anvil when you reach level 5, 6, 7, and 8.

Component anvils offer 4 choices.

Gold: Gain a component anvil when you reach level 5, 6, 7, and 8.

The anvil offers 4 choices.

Celestial Blessing II

Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.

Challenger's Grace

At the start of combat, allies gain 25% Attack Speed for 4 seconds. On takedown, allies dash to their next target and gain this bonus again.

Charge Transfer II

Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.

Clear Mind

If there are no champions on your bench at the end of player combat, gain 3 XP.

Climb The Ladder II

Each time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist.

Clockwork Accelerator

Your team gains 10% Attack Speed every 3 seconds in combat.

Cloning Facility

Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.

Cluttered Mind

Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Gold: Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Cognitive Overload

Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.

Consuming Flora

Gain a Flora Fatalis emblem. The champion holding the emblem gains 50% increased benefits from Flora Fatalis. Gain 3 gold.

Cooking Pot

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.

Cosmic Restart

Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 15 free Shop rerolls.

Coven Acolyte

When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.

Crash Test Dummies

Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1 seconds.

Crown's Will

Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.

Cry Me A River

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.

Cybernetic Implants

Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.

Gold: Allies holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.

Dark Ritual

Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.

Deadlier Blades

Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.

Gold: Gain a Deathblade. Deathblades permanently gain ?% Attack Damage whenever their holders score a takedown.

Deadlier Caps

Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.

Gold: Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain ?% Ability Power whenever their holders score a takedown.

Double Trouble

When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Duo Queue

Gain 2 random 5-cost champions and 2 copies of a random component.

Early Learnings

Your team gains 3% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

Gold: Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

TFT Vegas Open, 2023

Electrocharge II

Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Embiggen

Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.

Epic Rolldown

When you reach Level 8, gain 20 Shop rerolls.

Runeterra Reforged Championship, 2023

Epoch

Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Epoch+

Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

Evil Beyond Measure

Your champions deal 4.5% of their damage as True Damage for each Star level.

Exclusive Customization

Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.

Gold: Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

Exclusive Customization II

Gain 2 Lucky Item Chests, a Magnetic Remover, and 7 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

Exiles II

Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.

Explosive Growth

Now and at the start of the next 3 rounds, gain 7 XP.

Explosive Growth+

Now and at the start of the next 3 rounds, gain 9 XP.

Gold: Now and at the start of the next 3 rounds, gain 10 XP.

Feed the Flames

Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.

Flexible

Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.

Forward Thinking

Lose all your gold. After 5 player combats, gain back the original amount and another 62 gold.

FOURcing

Gain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health.

Frontline Foundation

Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.

Gold: Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.

Fully Adapted

Gain an Adaptive Helm. Champions holding this item gain both effects.

Gain @Gold@ Gold

Gain 21 gold.

Gain 21 Gold

Gain 21 gold.

Gilded Steel

Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.

K.O. Coliseum Tactician's Crown, 2025

Gold: Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.

K.O. Coliseum Tactician's Crown, 2025

Glass Cannon II

Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

Gold Destiny

Gain a random Gold Augment and 3 gold.

Gold Destiny+

Gain a random Gold Augment and 5 gold.

Gold: Gain a random Gold Augment and 6 gold.

Gold For Dummies

Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

Golemify

Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 33% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Group Hug II

Combat start: Champions grant other adjacent champions 10 Armor and Magic Resist. This effect stacks.

Gold: Combat start: Allies grant other adjacent allies 9 Armor and Magic Resist. This effect stacks.

Hard Bargain

You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.

Gold: You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries

Healing Orbs II

When an enemy dies, a nearby ally is healed for 575 Health.

Gold: When an enemy dies, the nearest ally is healed for 575.

Heart of Steel

Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 18 permanent max Health.

Gold: Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional ? permanent max Health.

Heavy Is the Crown

Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

Hefty Rolls

Your team gains ? Health and size for each time you've rolled this game. Gain 5 gold.

Heroic Grab Bag

Gain 2 Lesser Champion Duplicators. Gain 6 gold.

Gold: Gain 2 Lesser Champion Duplicators and 5 gold.

This item allows you to copy a 3-cost or less champion.

Heroic Grab Bag+

Gain 2 Lesser Champion Duplicators. Gain 8 gold.

Gold: Gain 2 Lesser Champion Duplicators and 8 gold.

This item allows you to copy a 3-cost or less champion.

Heroic Grab Bag++

Gain 2 Lesser Champion Duplicators. Gain 14 gold.

Gold: Gain 2 Lesser Champion Duplicators and 14 gold.

This item allows you to copy a 3-cost or less champion.

High Voltage

Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.

Howling Gale

For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.

Hustler

You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Interest is extra gold you gain per 10g saved.

Gold: You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Interest is extra gold you gain per 10g saved.

Indiscriminate Killer

Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.

Infinity Protection

Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.

Monsters Attack Championship, 2023

Gold: Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.

Monsters Attack Championship, 2023

Investment Strategy I

Your champions gain 9 permanent max health per interest you earn. Gain 6 gold now.

Gold: Your champions gain 8 permanent max Health per interest you earn.

It's Me, Baby

Gain a championship hex in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns.

Lore & Legends Tactician's Crown, 2026

Item Collector II

Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.

Item Extraction

The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain an Azir and a Rek'Sai.

Jeweled Lotus I

Your team gains 15% Critical Strike Chance and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Gold: Your team gains 10% Critical Strike Chance and Precision.

Kahunahuna

Every 5th attack deals bonus true damage equal to 100% Basic Attack Damage.

Keepers II

Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.

Know Your Enemy

You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

Last Second Save

The first time each ally falls below 35% Health, they restore 20% maximum Health.

Late Game Scaling

Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.

Cyber City Tactician's Crown, 2025

Legion Of Threes

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.

Reckoning Championship, 2021

Little Buddies

Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.

Mace's Will

Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.

Magic Roll

Roll 3 dice. Gain rewards based on their total.

Makeshift Armor II

Champions without items equipped gain 50 Armor and Magic Resist.

Gold: Allies without items equipped gain 50 Armor and Magic Resist.

Malicious Monetization

Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.

Max Build

Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator.

Galaxies Championship, 2020

Gold: Gain a Champion Duplicator, 4 gold, and your next shop contains 5 unique four-cost champions.

Galaxies Championship, 2020

Mess Hall

After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 () magic damage.

Misfits

Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.

Unique traits belong to 1 champion and are shown in orange.

Money Hungry

Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

Money Hungry+

Gain 13 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

Moonlight

Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 40% Ability Power.

Nature's Shelter

Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.

NO SCOUT NO PIVOT

Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.

Noble Sacrifice

When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.

Omega Riftbeast

You can now choose a second Alpha Riftbeast. Alpha Riftbeasts gain 15% max Health and 12% Attack Speed. Gain a Scuttlecrab, a Cinderling, and a Pebbles.

Overheal

Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.

Pandora's Bench

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.

Gold: At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.

Pandora's Items II

Round start: items on your bench are randomized.

Gain 2 random components and 1 gold.

Gold: Round start: items on your bench are randomized.

Gain 2 random components.

Pandora's Items II+

Round start: items on your bench are randomized.

Gain 2 random components and 4 gold.

Pandora's Items II++

Round start: items on your bench are randomized.

Gain 2 random components and 6 gold.

Patient Study

After player combat, gain 2 XP if you won or 3 XP if you lost.

Piercing Sight

Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.

Pilfer

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.

Gold:

Plot Armor

Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Portable Forge

Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

Gold: Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.

Preparation II

Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Prizefighter

Gain 2 item components. Every 5 wins gives you an item component.

Promised Protection

Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.

Psychic Forge

Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.

Pumping Up II

Pyromaniac

Gain a Red Buff. Your Burns deal 50% increased damage.

Quiet Quitting

For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.

Raining Gold

Gain 7 gold now and 1 gold every round.

Raining Gold+

Gain 18 gold now and 1 gold every round.

ReinFOURcement

The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold.

Replication

Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Salvage Bin

Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Gold: Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin+

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Savings Account

After you earn 50 gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 2 gold now.

Scapegoat

Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

Scoreboard Scrapper

Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.

Second Wind II

After 10 seconds of combat, your team heals 60% of their missing Health.

Seraphim's Staff

Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

Side Effects

When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.

Slammin'

Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slammin'+

Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Small Furry Friend

While Sprykin is active, gain a second BFF summon that is 45% as powerful. Gain a Teemo, a Veigar, and a Kobuko.

Solo Leveling

For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Gold: For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Solo Plate

Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.

Gold: Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 17% max Health if they're the only one in their row.

Spear's Will

Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.

Speedy Double Kill

Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.

Fates Championship, 2021

Spirit Of Redemption

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 9% of their missing Health.

Gold: Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.

Spoils of War II

Enemies have a 30% chance to drop loot when killed.

Spreading Roots

Gain a random Emblems. After 3 combats, gain another.

Gold: Gain 2 random Emblems and 1 gold.

Spreading Roots+

Gain 2 random Emblems and 2 gold.

Gold: Gain 2 random Emblems, a Reforger, and 2 gold.

Staffsmith

Gain 2 random completed items that build from Needlessly Large Rod.

Gold: Gain 2 random completed items that build from Needlessly Large Rod.

Stars Are Born

The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

Sun and Moon

Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.

Sun and Moon+

Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.

Sunfire Board

Combat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%.

Swordsmith

Gain 2 random completed items that build from B.F. Sword.

Tesla Coil

Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.

The Golden Dragon

Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 600 Health and 15% Durability.

Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022

Gold: Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.

Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022

Thorn-Plated Armor

Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).

Time Skip

Disable your Shop for the next 3 rounds. Then gain 32 XP.

Tomb Raider I

For the next 3 players eliminated, choose one of their completed items to keep.

Tons of Stats!

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Gold: Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.

Trade Sector

Gain a Shop reroll every round. Gain 2 gold.

Gold: Gain a free Shop reroll every round. Gain 2 gold.

Trade Sector+

Gain a Shop reroll every round. Gain 8 gold.

Treasure Hunt

Gain a locked chest each Stage between now and Stage ?. Unlock each chest when you spend ? gold on Shop rerolls. These chests persist until opened.

Trifecta I

Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

Two Much Value

Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.

Two Tanky

When you field exactly 2 copies of a champion, they both gain 375 Health. When one copy dies, the other gains a 35% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.

Two Trick

Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.

U.R.F

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.

Unrivaled

You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.

Urf's Gambit

If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 3 gold now.

Vampiric Vitality I

You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.

Verticality II

Champions gain 2.5% Attack Damage, 2.5% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.

Warlord's Honor

Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.

Warpath

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

Water Lotus I

Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.

Weight The Worth

The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator.

Worth the Wait

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

You Have My Bow

Gain a Recurve Bow. Your team gains 12% Attack Speed.

Prismatic (93)

An Exalted Adventure

Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.

At What Cost

Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.

Band of Thieves II

Gain 2 Thief's Gloves. After 5 player combats, gain another.

Prismatic: Gain 2 Thief's Gloves. After 6 player combats, gain another.

Band of Thieves II+

Gain 2 Thief's Gloves. After 5 player combats, gain another.

Band of Thieves II++

Gain 2 Thief's Gloves. After 3 player combats, gain another.

Baron's Lair

Gain a random Tank item. After 8 seconds of combat, your team gains 4% bonus Attack Damage and Ability Power every second for the rest of combat.

TFT Paris Open, 2025

Prismatic: Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.

TFT Paris Open, 2025

Belt Overflow

Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

Birthday Present

Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Prismatic: Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Blazing Soul II

Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.

Bronze For Life II

Your team gains 2.5% Damage Amp and 3 Armor and Magic Resist for each Bronze-tier trait.

Prismatic: Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

Build A Bud

Gain a random 3-star 1-cost champion. Gain 6 gold.

Prismatic: Gain a random 3-star 1-cost champion. Gain 10 gold.

Buried Treasures

Gain a random item component now and at the start of the next 5 rounds.

Buried Treasures III

Gain a random item component now and at the start of the next 6 rounds.

Call To Chaos

Gain a powerful and random reward.

Caretaker's Chosen

As you level, gain more powerful items.
Level 4: Component anvil
Level 6: Completed item anvil
Level 8: Choose 1 of 5 Radiant items

Celestial Blessing III

Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.

Comeback Story

Your team gains 4 Health and 0.3% Attack Speed per missing player Health.

Prismatic: Your team gains 4 Health and 0.4% Attack Speed per missing player Health.

Commerce Core

Gain 16 free Shop rerolls now and 3 every round for the rest of the game.

Component Heist

After 6 player combats, gain 1 of every item component. Gain a random component now.

Component Quest

Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 1 gold.

Construct a Companion

The next 1-cost champion you buy is 3-star. Gain 2 gold.

Coronation

Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.

Prismatic: Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.

Cursed Crown

Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.

Expected Unexpectedness

Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Final Ascension

Your team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp.

Forge A Friend

The next 1-cost champion you buy is 3-star. Gain 5 gold.

Forged In Strength

Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random components.

Remix Rumble Championship, 2023

Prismatic: Gain 1 random Artifact. When you drop below 30 Health, gain 3 more random Artifacts.

Remix Rumble Championship, 2023

Giant and Mighty

Your team becomes large, gaining 225 Health and 10% max Health.

Prismatic: Your team becomes large, gaining 200 Health and 10% max Health.

Going Long

You no longer gain interest. Gain 10 gold now. Gain 4 XP after every player combat.

Interest is extra gold you gain per 10g saved.

Prismatic: You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP.

Interest is extra gold you gain per 10g saved.

Golden Gamble

Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Prismatic: Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.

Golden Gamble+

Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Prismatic: Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.

Golden Gamble++

Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Prismatic: Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.

Hard Commit

Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.

Prismatic: Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.

Hedge Fund

Gain 22 gold. Your max interest is increased to 10.

Prismatic: Gain 22 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.

Hedge Fund+

Gain 30 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.

Hold the Line

Champions in your back 2 rows gain 11% Ability Power and 11% Attack Damage for each champion that starts combat in your front row.

Prismatic: Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.

Invested+

Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Prismatic: Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++

Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Prismatic: Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Investment Strategy II

Your champions gain 12 permanent max health per interest you earn. Your max interest is increased by 2. Gain 10 gold now.

Prismatic: Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.

Jeweled Lotus II

Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Prismatic: Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.

Level Up!

When you buy XP, gain an additional 2. Gain 10 immediately.

Prismatic: When you buy XP, gain an additional 2. Gain 6 immediately.

Living Forge

Gain an Artifact Anvil now and after every 10 player combats.

Prismatic: Gain an Artifact anvil now and after every 9 player combats.

Artifacts are more powerful items with a unique effect.

Lucky Gloves

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.

Lucky Gloves+

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Prismatic: Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Luxury Subscription

Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.

At the start of the next 2 stages, gain the package again.

Prismatic: Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold.

At the start of the next 2 stages, gain the package again.

Master of All Origins

Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin.

Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait

Min-Max

Gain a Golden Item Remover, 4 random components, and 4 gold.

Prismatic: Gain a Golden Item Remover and 4 random components.

Golden Item Remover is a Magnetic Remover with infinite uses.

Money Monsoon

Gain 7 gold now and every round for the rest of the game.

Nesting Anvils

Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 4 gold.

Nesting Anvils+

Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.

New Recruit

Gain +1 max team size and 1 four-cost champion.

New Recruit+

Gain +1 max team size and 2 four-cost champions.

Nine Lives

Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

One Buff Two Buff

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

Pandora's Items III

Round start: items on your bench are randomized.

Gain 1 Radiant item.

Prismatic: Round start: items on your bench are randomized.

Gain 1 random Radiant item.

Prismatic Destiny

Gain a random Prismatic Augment and 4 gold.

Prismatic: Gain a random Prismatic Augment and 3 gold.

Prismatic Destiny+

Gain a random Prismatic Augment and 7 gold.

Prismatic Ticket

Each time your shop is rerolled you have a 45% chance to gain a free reroll.

Prismatic: Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

Protagonist

Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.

Pumping Up III

Quality Over Quantity

Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers.

Thief's Gloves counts as multiple items.

Radiant Rascal

Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.

Prismatic: Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.

Radiant Refactor

Gain a Masterwork Upgrade and 1 component anvil.

Masterwork Upgrade upgrades an item to Radiant!

Radiant Relics

Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.

Prismatic: Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.

Retribution

Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 15% Critical Strike Chance.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Prismatic: Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance.

Shimmerscale Essence

Gain a Gambler's Blade. After 6 player combats, gain a Mogul's Mail.

Prismatic: Gain a Mogul's Mail. In 7 rounds, gain a Gamblers Blade.

These items give gold as well as combat power.

Shopping Spree

When you level up, gain a number of Shop refreshes equal to your level +1. Gain 6 gold.

Prismatic: When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Soul Awakening

Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.

Spoils of War III

Enemies have a 40% chance to drop loot when killed.

Starter Kit

Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.

At the start of the next 2 stages, gain that 4-cost champion again.

Subscription Service

Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.

Sweet Treats

Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.

Prismatic: Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.

Magic N' Mayhem Tactician's Crown, 2024

Sword Overflow

Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.

Prismatic: Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.

Tactician's Kitchen

Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

The Golden Egg

Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

The Trait Tree

Gain 3 random Emblems and 2 gold.

Prismatic: Gain 3 random Emblems, a Reforger, and 2 gold.

The Trait Tree+

Gain 3 random Emblems, a Reforger, and 4 gold.

Tiny, but Deadly

Your team becomes small, gaining 33% Attack Speed and Movement Speed.

Tomb Raider II

Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.

Trait Ladder

Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.

Trifecta II

Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.

Unlimited Power

Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.

Useful for Magic Carries!

Upward Mobility

Buying XP costs 1 less. Gain 2 Health and 2 Shop rerolls whenever you level up.

Prismatic: Buying XP costs 1 less. Gain 2 Health and 1 free rerolls whenever you level up.

Urf's Grab Bag

Gain 1 Spatula, 3 random components, and 5 gold.

Verticality III

Champions gain 4% Attack Damage, 4% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.

Wand Overflow

Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

Water Lotus II

Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.

We Stick Together

Gain an Emblem of a random trait and a completed item anvil. Allies with that trait gain 30% Attack Speed.
0 0

Into The Arcane Tactician's Crown, 2025

Prismatic: Into The Arcane Tactician's Crown, 2025

Win Out

When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 10 XP now.

Wise Spending

You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 1 gold now.

Worth the Wait II

Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Woven Magic

Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/3).

Prismatic:

Other (1)

Tiniest Titan

Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.