Fast 9 Alune & Morgana

★★AP fast 9 comp: win streak with AP items, stabilise at level 8, then reach 9 for Alune behind a Vanguard front line. Best with an econ augment.
Diana is a 3-cost champion in TFT Set 18 with the Lunar, Ravager and Vanguard traits. Their ability, Pale Barrier, is described below with exact numbers for 1★, 2★ and 3★.
Gain 150/275/500 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 75/115/180 magic damage.
Items Diana holds as a carry in our comps:
| Health | 850 |
|---|---|
| Mana | 0 / 40 |
| Attack damage | 30 |
| Attack speed | 0.8 |
| Armor | 50 |
| Magic resist | 50 |
| Range | 1 |

★★AP fast 9 comp: win streak with AP items, stabilise at level 8, then reach 9 for Alune behind a Vanguard front line. Best with an econ augment.
★★
★★★Level 7 reroll for 3-star Kha'Zix, Diana and Hecarim, with Ezreal as extra damage. Play it when you get an early Kha'Zix with items and are uncontested.
★★★A level 6 slow-roll comp: 3-star Kayle and Solar units, then Lunar champions to switch on Eclipse. Easy to pilot when 1- and 2-costs are open.
★★
★★A fast 8 attack-damage comp with Aphelios and Nidalee as carries, backed by Kog'Maw's free Shred and Sunder. Item-hungry, so slam early.
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.
(2) 7% , 7%
(3) 10% , 12%
(4) 14% , 16%
(5) 18% , 20%
Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
(2) 12% Bonus Damage
(4) 25% Bonus Damage
(6) 40% Bonus Damage
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 30% max Health
(6) 40% max Health. Gain 5% Durability while Shielded.
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