HexComps Set 18 · patch 18.5
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CompsTier S

S

Fast 9 Alune & Morgana

Fast 9Difficulty: Hard Patch 18.5

AP fast 9 comp: win streak with AP items, stabilise at level 8, then reach 9 for Alune behind a Vanguard front line. Best with an econ augment.

Final board

Fiddlesticks★★
Sentinel★★Warmog's ArmorCrownguardProtector's Vow
Taric
Lillia★★
Rakan★★
Diana★★
Morgana★★Void StaffMorellonomicon
IvernSpear of ShojinAdaptive Helm
AluneBlue BuffArchangel's StaffJeweled Gauntlet
Emerald AspectGreenfatherAttuned

How to play

Fast 9 Play for economy, stabilise at level 8 only as much as you need, then go to level 9 for the 5-costs.

Levelling

  1. 42-1
  2. 52-5
  3. 63-2
  4. 74-1
  5. 84-2Roll down
  6. 95-2Roll down

Play it when

  • You hold AP components, especially Tears and Rods.
  • You have a strong opener that can win streak, such as Blossom with Karma.
  • You get an economy augment that lets you level faster.

Game plan

  1. 2

    Stage 2

    Play your strongest opener and win streak with AP items. Blossom with Karma and Spellweavers works well; LeBlanc is another good option because she can create copies of your units. A typical curve is level 4 at 2-1 and 5 at 2-5.

  2. 3

    Stage 3

    Level 6 at 3-2. With an econ augment you can go to 7 before 3-3 to keep the streak going. Build toward Spear of Shojin, Blue Buff and Archangel's Staff first.

  3. 4

    Stage 4

    Level 7 at 4-1 and 8 at 4-2, and roll only as much as you need to stabilise with 4-costs like Morgana, Sentinel and Lillia. After that you can lose a few rounds on purpose while you build gold.

  4. 5

    Stage 5

    Go to level 9 early in stage 5 (around 5-2) with roughly 70 gold or more and roll for Alune and Ivern. At level 10, add Lux to cap the board – she usually replaces Morgana.

Why it works

Alune is the main damage: each cast rains 9 moonshards on the 3 nearest enemies for 58/88 magic damage each, and when the moon is full she drops it on the board for 2350/3600 damage split among all enemies. Patch 18.5 buffed her moonshards and attack speed, along with Morgana, Taric and Soraka, which keeps AP boards competitive. Morgana curses 3 enemies so they take extra damage for every curse, and her 25% Omnivamp keeps her alive in the second row. The four Vanguards (Sentinel, Taric, Rakan, Diana) get a shield worth 30% of max HP at the start of combat and again when they drop below 50% HP, while Taric shields nearby allies when he or his paired ally gets low.

When to pivot

Unit quality matters more than the exact board here: carry and tank with whatever 4-costs you upgrade until your 5-costs arrive. If you hit Ivern early, play him over Morgana. For Lux, the Lunar version is best, but play whichever Lux you can get to 2 stars first. You can also keep Morgana as the main carry and build around her and Alune with Elder Dragon, Cassiopeia and Elise.

Flex options

Tips

Updated 27 October 2026 · Set 18 · patch 18.5