HexComps Set 18 · patch 18.5
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CompsTier A

A

Lunar Kha'Zix Reroll

3-cost rerollDifficulty: Medium Patch 18.5

Level 7 reroll for 3-star Kha'Zix, Diana and Hecarim, with Ezreal as extra damage. Play it when you get an early Kha'Zix with items and are uncontested.

Final board

Kha'Zix★★★Hand Of JusticeHand Of JusticeRabadon's Deathcap
Hecarim★★★Warmog's ArmorGargoyle StoneplateSpirit Visage
Diana★★★Jeweled GauntletHand Of JusticeIonic Spark
Ornn★★
Fiddlesticks★★
Ezreal★★Red BuffSpear of ShojinDeathblade
Alune
Soraka★★
Attuned

How to play

3-cost reroll Level 7 and slow roll above 50 gold for 3-star 3-costs, then level once they are done.

Levelling

  1. 63-2
  2. 73-7Slow roll 50+
  3. 85-5
  4. 96-2

Play it when

  • You find an early Kha'Zix and can give him items right away.
  • You hold pairs of Kha'Zix, Diana or Hecarim by stage 3.
  • Few players are going for the same 3-costs.

Game plan

  1. 2

    Stage 2

    Play an early Kha'Zix and give him items right away so he starts collecting takedowns. It's fine to slam Ionic Spark, Spear of Shojin or similar items on him and move them later. Ornn, Alistar and LeBlanc are good early units.

  2. 3

    Stage 3

    Level 6 at 3-2. Roll a little at 6 only if you hold important pairs; otherwise build gold and reach level 7 by the end of the stage (3-7).

  3. 4

    Stage 4

    Slow roll at level 7 for 3-star Kha'Zix, Diana and Hecarim.

  4. 5

    Stage 5

    After the 3-stars, level 8 around 5-5 and 9 around 6-2, and cap the board with a third Executioner, Lux or Ivern. With enough gold you can also go for Fiddlesticks 3-star.

Why it works

Kha'Zix leaps to the farthest enemy within 3 hexes; if that target has no adjacent allies, he deals more damage (280/390 instead of 250/345 after the 18.5 nerf) and gets 10 mana back. As a Rival he collects takedowns that permanently evolve him with your choice of Executioner, Rapidfire, Ravager or Spellweaver, so giving him items early pays off for the whole game. Hecarim stuns the 3 nearest enemies and restores HP, and Diana shields herself and fires 6 orbs at nearby enemies, so both hold the front while dealing damage. Lunar gives attack speed and AP to Lunar units and to allies next to them, which is a good reason to keep Diana close to Kha'Zix.

When to pivot

Check early that nobody else is collecting Kha'Zix – this comp needs a lot of his copies. If he is contested, Ezreal, Soraka, Ornn, Hecarim and Fiddlesticks also fit the Elderwood Executioners comp, which makes it a natural transition. Kha'Zix lost some damage in 18.5, so without Hand of Justice or AP items, it is safer to look for a different carry.

Flex options

Tips

Updated 27 October 2026 · Set 18 · patch 18.5